
Want to work as a game artist in the video game industry? Then this is the book for you. It’s packed with practical advice and essential insights to help you understand how the industry works and how to get your foot in the door.This book covers everything from choosing a specialization and building a portfolio to networking, applying for jobs, and thriving in a studio environment. It also offers advice on handling feedback, dealing with rejection, and staying healthy and competitive in a fast-paced industry.Featuring interviews with professional game artists across multiple disciplines, this book provides real-world perspectives on different roles, career paths, and day-to-day studio life. You’ll also find advice on self-assessment, training options, art tests, interviews, contracts, long-term growth, and more.
Sander Flisijn is a Lead Character Artist with over ten years of professional experience in the games industry. He began his career at a game studio before earning his Bachelor's degree in Visual Arts, and has since worked across both indie and AAA studios. He has contributed to a variety of titles, including Cronos: The New Dawn, Mafia III, Mafia: Definitive Edition, and Borderlands: Game of the Year Enhanced Edition.In addition to his work on games, Sander has created highly regarded 3D modeling courses, praised for their clarity and depth. He also shares his expertise through career talks and hands-on workshops focused on game art and professional growth.


“It’s clear a lot of thought went into this book. It’s structured, practical, and grounded in real industry experience. It offers valuable insight into building a career as a game artist. It’s genuinely a helpful guide, and I’d recommend it to anyone who’s serious about becoming a game artist. I really enjoyed it!”
- Inge Schallenberg


“This book is for anyone who wants to start a career in the game industry or is already in the middle of one and wants to learn more about it. It provides some interesting insights into the different departments in a game studio, personal experiences, interviews with industry professionals, and much more. I highly recommend it - I learned a lot.”
- Amelie Fischer

“A fantastic book that details the world of video game development. It's an interesting read and very insightful! Highly recommended for anyone interested in this world.”
- Irene


“If you’re serious about working in games, this is a very valuable read. Clear, practical, and realistic about what it takes to break into the industry.”
- rodrigo martin gomez


“This is a great book for anyone who wants to get into video games! Everything is explained in detail and very clear! I recommend it to everyone!”
- Riccardo Peebes

Hello! I’m Sander Flisijn, a Lead Character Artist with over ten years of professional experience in the games industry. I started my career working at a game studio in 2011 before completing my Bachelor’s degree in Visual Arts, and have since worked at both indie and AAA studios.Over the years, I’ve contributed to a variety of titles, including Cronos: The New Dawn, Mafia III, Mafia: Definitive Edition, and Borderlands: Game of the Year Enhanced Edition.In addition to my work on games, I’ve created 3D modeling courses that are known for their clear, practical approach.
I also give career talks and lead hands-on workshops focused on game art and professional growth, and I’m the author of
The Pocket Mentor for Game Artists, a career advice book offering guidance for aspiring artists as they build their careers.If you’re interested in working with me or simply want to talk, feel free to reach out.